Here we'll make a new cut, to the side of the previous one, creating another Loop:ħ. Here we'll make the first "cut" in the mesh, following the orange line in the figure:Ħ. And you continue to build the mesh in this way:Ĥ.do extrude (or bevel) so that the mesh looks like the one shown below:ĥ. Using Polygons tools > Create Polygon Tool and making sure Append to Polygon is on will get you a similar mesh to the one below, keeping in mind that all polygons must always have 4 sides:Ģ. Number of faces of the final low-poly model: 225 1. Therefore, if in any image you might see some triangles, you can be certain that it's just the intersection of faces or the angle of the camera. The ear was constructed keeping in mind the correct positioning of loops. For the purpose of this tutorial I am using the Maya along with the CPS script that has the same functions as NURMS in Max. This technique applies to all software that have polygon modeling tools (Max, Lightwave, XSI, Cinema, Wngs etc). The objective of this tutorial is to demonstrate how easy it is to use this technique, where loops are "staged" from the beginning, instead of cutting the mesh many times as it happens with box modeling. Poly-by-poly is a modeling technique that involves constructing the polygons one by one, aiming at drawing the "edge-loops" of the object, similar to spline modeling. Translation thanks to Mihai Pocorschi III - This tutorial is mainly aimed at those users with experience in polygon modeling.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |